个人作品

What I did

业余开发项目

  • 手游《打盒子》

    开发工具:Unity3D, C#

    和一个美术大大在业余时间开发的,玩法参考自一个PC单机游戏中的过关玩法。

  • 小游戏《不胜之胜》

    开发工具:CocosCreator, js, NodeJS

    自行开发的一款微信小游戏,玩法比较简单,主要用于尝试小游戏的完整开发和上线流程。通讯和服务端都采用的是微信官方推荐的wafer框架。后续将根据玩家的反馈继续优化,并加上偏挑战性的排行榜及面对面玩法。

  • APP《考勤统计》

    开发工具:Xcode, Swift

    一款效率工具,灵感来自小妹工作中遇到的烦恼,结合自己最近所学而成。经过持续优化,已能大大提升考勤方面的工作效率,减少及消灭了出错漏查等情况。

Amateur development projects

  • Tapbox Game

    Development Tools: Unity3D, C#

    Build with an Artist in leisure time, The play idea is find from a PC stand-alone game.

  • Winning

    Development Tools: CocosCreator, js, NodeJS

    Mini Game. A self-developed WeChat game, which is relatively simple to play, is mainly used to try the complete development and online process of mini games. Both the communication and the server use the wafer framework recommended by WeChat. The follow-up will continue to be optimized based on the player's feedback, plus a challenging leaderboard and face-to-face play.

  • APP《考勤统计》

    Development Tools:Xcode, Swift

    An efficiency tool inspired by the troubles of sister's work, combined with what I learned recently. After continuous optimization, it has greatly improved the efficiency of attendance, reducing and eliminating errors and other investigations.